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Showing posts from September, 2024

The Hurling Board

To help show-off *Champions of Rag & Bone*, I decided to make a terrain set to highlight the climactic Hurling Match. This is my first terrain project. I'm very pleased with how it turned out! # Components ## The Goals These were the very first thing I made. Not much needs explaining here: balsawood bases and balsa wood for the goalposts. Then I applied some battlefield mud and static grass after painting the posts. When I first built these, they were just enhancements for placement on a Chessex hex mat. That made the hex counting pretty straightforward. With the entire board made, I may need to go back and make the grass match the pattern on the pitch. I'm also considering adding a mesh for the goals to look more the part. ## The Pitch The primary component here is an 17"×11"×1/4" piece of quarter-inch XPS foam. I got this from an Army Painter terrain kit provided by Gary Con for GMs. (The timing there really was a happy coincidence; I made the g

FotN: Most common rule mistakes

I've run a few home campaigns of *Fate of the Norns: Ragnarok*, and run dozens of convention games. In such a mechanically heavy game, it can be easy to forget or overlook some rules. Here are a few that I have seen players struggle with, or that took me a while to grok. # Stacking Amplify meta tags `Amplify` is probably every player's favorite meta tag. It's also an easy one to remember. "Double all the numbers." Double the damage, double the healing, double the move, double the knockback, double the intensity. It's fantastic. But that simple rule, "double all the numbers," is easy to misinterpret. Specifically, it fails to hold up when a player plays several `Amplify` runes. Each `Amplify` meta tag played increases the multiplier by 1. So an attack that deals 8 damage with 2 `Amplify` meta tags would deal 8 × 3 = 24 damage. Many players incorrectly calculate this as 8 × 2 × 2 = 32. In actuality, to get a multiplier of 4, 3 `Amplify` runes must be