*These are notes for a game I ran at Gamehole Con 11. It was written for 6 Dwellers at Level 8*. The Abbey at Kells has a new illuminated manuscript. Word is spreading that it is something to behold. Tomorrow, the Coarb of Iona and his retinue arrive to assess it. The Dwellers were hired as security in preparation. The Dwellers likely believe they are to keep the manuscript secure from raiders. Though they would never own up to it, the monks have hired them to protect it from something more sinister. # Setting ## The Abbey The abbey consists of a round tower surrounded by a ring wall. The ring wall stands roughly 12 feet high and has a single wooden gate in or out. The tower stands in the center about 100 feet from the wall. Within the walls is a garden, well, and small graveyard. ### The round tower The round tower is a stone building with 3 stories and a cellar below. It is 24 feet across and has a conical roof. The opening is 10 feet from the ground. A ladder can be pulled up or d
*These are the notes for a game I ran at Gamehole Con 11. It was written for 6 Dwellers at Level 8.* The Dwellers learn that the King's caravan is making its way nearby. It already has a substantial haul, but is far from full. This is a chance to disrupt King's Sitric plans and make some quick money. It's a straightforward heist. The players have about 8 hours before the caravan passes through this area. # Setting The caravan will be passing over a bridge this evening. It and the surrounding areas are described here. ## A bridge between worlds The bridge is little more than an old stone archway. The road is just wide enough for a single wagon to cross at a time. The river below runs through a gulch with steep, muddy sides, tangled with roots. Looking upstream from the bridge, the river is little more than shallow, rocky creek. The water rushes with great speed but is little more than a few inches deep. Downriver is an entirely different story. The water rushes just as qu